Showing posts with label gba. Show all posts
Showing posts with label gba. Show all posts

Thursday, May 29, 2008

Don't do as Acro Circus does.


Well, I'm embarrassed.

I did what about 90% of my customers did, I didn't check the system requirements for the games I bought! And now I'm stuck with them. Who knew how much my video card sucks :S I can't replace just the card since newer video cards require a better motherboard/cpu, sooooo I'm gonna have to hold on for a bit and stick with my Guild Wars... and stare at the boxes of the games I can't install...

I've never tried this site, but it sounds pretty helpful for those (like me, apparently) who don't know what they have.

And this has been another episode of Don't do as Acro Circus does.

In other gaming news for me, I rediscovered my Gameboy Micro and therefore also rediscovered that it gives me a wicked hand cramp every time I play it... I had a chance to replay River City Ransom Ex for GBA it wasn't as bad as I remembered it. Probably because they changed a good part of the original that I was caught off guard and blocked it from my memory. $300 for Acro Circus?? I realize they're trying to extend the gameplay but geeeezz....

Monday, August 27, 2007

Gifts to me!



I lost my internet for a few days so I wasn't able to see if I could play Tabula Rasa yet, soooo I bought a couple of games to congratulate myself for getting into school!

I bought the Capcom Classics Mini Mix, here's a description from the Capcom website:
GAME FEATURES:
* Bionic Commando®: You play as a commando outfitted with an incredible bionic arm that allows you to navigate levels by latching onto and swinging across various parts of the environment.
* Mighty Final Fight: Play as Haggar, Cody or Guy, and fight through Metro City in order to rescue Haggar’s daughter, Jessica, from the Mad Gear gang.
* Strider: Take Control of Hiryu, a member of a global organization of infiltration specialists called Striders and battle to keep the world safe from evil forces.
I've already tried out all three, Bionic Commando is the same as the NES, I'm glad no one tried to alter it (like they did with my River City Ransom *cries*) I have to compare it with my Game Boy cart and see if it's the same as that too... I think it's pretty similar...

Mighty Final Fight is a side scrolling fighter game, but a super deformed version of it. It's pretty repetitive, but good if you just want to play a "beat-em-up" game.

I'm not too familiar with the older Strider, I've played Strider 2 for PS1 and I vaguely remember Strider 1 included with it and me not liking it very much... when I loaded Strider it was a little frustrating and confusing.

The other game I bought was Rogue Galaxy. I heard it was good so I picked it up, I'm itching for a new RPG. I didn't get a chance to try it out yet though.

Oh and I recently wore my Megaman costume again at the CNAnime Con. I also saw George Romero going for a smoke upstairs, but I didn't realize it was him until my friend pointed it out lol.

Tuesday, June 5, 2007

Yggdra Union: We'll Never Fight Alone GBA


YGGDRA UNION:
WE'LL NEVER FIGHT ALONE


Developer: ST!NG
Publisher: ATLUS
Released: November 2006
ESRB Rating: Teen
Multiplayer: No
Genre: RPG Strategy, with cards
Platform: GBA

Platform Reviewed on: GBA
Official Website: None for this game.
Hours played: Approx. 13 hours. At the Framm Granary, Battle Field 15.

Synopsis: You are in control of several different characters, the main characters are Princess Yggdra and Milanor, a stray thief. As you make your way through the game you obtain more playable characters like Durant the Knight and Nietzsche the Undine.

The main story is you are Yggdra trying to run away from the Empire and reclaim the Kingdom of Paltina. She makes a deal with Milanor to give her castle to him if he helps her. He agrees and they set out on a journey to save Paltina from the Empire.

Tutorial: There are several tutorials that are set up throughout the battles, usually in the beginning of the fight and they are mostly triggered when you select a card from your deck. They integrate the tutorials into the storyline so one of the characters explains the rules while the others ask questions about what they have just "learned".

Story/Characters: So far the story is good although it's not very engrossing. I'm finding myself mostly addicted to the gameplay. The characters are also common, a dutiful princess, a good-hearted thief, a loyal knight...

Graphics/Cinematics: 2D artwork, with the picture of the character showing up with their dialog. Cinematics is 2D artwork scrolling from top to bottom, like Sting's other game Riviera.

Interface: Very cluttered. I was really irritated with the interface because there were far too many menus and unnecessary/cluttered text. When the character is talking I don't understand why they need a sprite of the character, a 2D drawing, and a "now talking" text line under their name. It's just overkill. The select screens in the beginning of a battle can also be confusing, I'd suggest reading the manual but it's not very helpful.

Sound/Audio/Voice Acting: The music for the game is okay as well, there aren't any tracks that stand out in particular, but it's not bad. The sound effects are pretty typical too. No voice acting.

Gameplay/Controls: Here's the saving grace of the game, (or maybe it's because I love strategy RPGs).

The gameplay reminds me of a cross between Advance Wars and Fire Emblem. It's a top view of your characters as sprites, which you have to move around a map to complete certain objectives. Each of your characters have different abilities (associated with the cards selected) and weapon types (AKA their "Ace"). They are also in command of several units of the same weapon type (Yggdra is a Sword Maiden and therefore all the units with her are sword wielders). Each weapon type is subject to a weapon triad similar to Fire Emblem, where swords best axes, axes best lances, and lances best swords. There's a magic and long range triad too, I believe is melee (axe, sword, lance) bests arrows, arrows best magic and magic bests melee.

Each battle uses a different amount of cards, so depending on the characters you select that will determine what cards to select. There are also cards that can be used by all characters. Some cards have restrictions on them, so keep that in mind.

The way it works is you select a card (based on what you want to do), each card has a move number on it. The move number indicates how many spaces your *whole* party can move. You can move them separately but they all must add to that move number. If you want to attack an enemy you must move your character next to the icon you want to engage and form a "union". There are two different types of unions, male and female. Male unions are shaped in an 'X' in which the character is in the center of it. Any friendly combat units on the empty 'X' blocks will form a "union" and join your main character in battle. Likewise the female unions are in the shape of a + and the same rules apply. As the battles move on, the unions become more complicated. [edit 006/18/07]: Forgot to mention that you can only form a "union" once per turn.

The actual battling screen is interesting too, there's a power gauge at the top, which allows for different skills (depending on the cards) when you fight passively the bar fills up, likewise, aggressive fighting will use up the bar.

I like the way the different moves and tactical information is presented, they take the simple concepts then build on them which I think is more successful given the high learning curve.

One of my beefs with the gameplay is the fact that you can't determine the damage you're doing as you're battling. It displays the amount of units you have, but doesn't have a health bar or HP to see the progress. [edit 006/18/07]: I forgot to mention that there are symbols on the bottom in the center that indicates how much of a chance you have against your enemy (which can also be indicated by remembering the weapon triad). It's hard to remember the symbols though.

Replay value: Medium, if you lose certain battles you will play a different storyline. Also, if there are houses you've missed you might miss out on items.

Learning Curve: Moderate-Hard

Pros:
+ Unique and interesting battle system (unions, cards and weapon types)
+ Many variations for battling (female/male unions, weapon triads, aces)
+ Skill level increases steadily, information about battling is not thrown at you all at once

Cons:
- Interface to cluttered/hard to navigate
- Items for morale too sparse
- Hard to determine fighting when in battle

Summary: Not a bad game, especially if you want to try something different, but can be pretty frustrating with the high learning curve. If you can get past that and the interfaces, it's an overall solid game with unique gameplay.

Score: 8/10

Images from www.skizo.org


Saturday, May 5, 2007

A quick review of Yggdra Union

I'm still playing way too many portable games, I don't know why but I enjoy being able to take the unit all over my house when I'm making food or sitting on my bed. Maybe that's the whole appeal of it, not being restricted to just in front of the TV.

Anyway, I've been able to log about 2 hours on Yggdra Union. I don't remember the mission, I think it's about 3 or 4. But so far, the impressions of it are good. At first I was deterred by the crowded menus (think Riviera, but more cluttered, well it is the same developer but yeah...).

It's a turn-based tactical RPG, like Advance Wars, but with cards. With several units represented in one icon on the map. There's different types of units (sword weilding, axe weilding) and different cards which are more beneficial to those specific units (sword cards with sword users etc).

So far each icon on the map is represented with a character, but are accompanied with soldiers of the same type. Units can move the amount of spaces as indicated on the card but that movement is shared by all the units on the map (so 7 moves = 3 + 4, or 2 + 5, or one unit can use all 7).

Combat is not only based on a prediction meter (like Fire Emblem with hit %) but is also determined on the moves made in combat. You can execute different moves depending on the card and if you're gauge is filled up (fighting guage which has two modes: aggressive and passive).

I'll do a full review later, but I wanted to do a quick review if anyone was curious about it right away. I might do more quick reviews if there isn't enough time to do full reviews. Like if there are too many games being released at a time or something.

Well, have to do some cleaning now, and do some Wii boxing, I hear you can get really fit by playing that a lot, (as I'm sure any excercise will lol) but it's another excuse to play a console game.