Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Thursday, July 5, 2007

Super Paper Mario Wii


SUPER PAPER MARIO

Developer: Intelligent Systems
Publisher: Nintendo
Released: April 2007
ESRB Rating: Everyone
Multiplayer: No
Genre: Adventure/Platform with RPG elements
Platform: Wii

Platform Reviewed on: Wii
Official Website: A small interactive website with gameplay videos. It's pretty neat because they've incorporated the 3D aspect of the game into the website.
Hours played: About 7 hours (On the 5th heart)

Synopsis: At first it seems like a typical Mario adventure where the Princess is kidnapped by Bowser, but as Mario and Luigi are ready to thwart Bowsers scheme they find out that Bowser didn't do it this time! Just as Mario and Luigi reach Bowsers lair a new character named Count Blech admits to taking the Princess then kidnaps Bowser AND Luigi, leaving Mario face down in Bowsers castle! What a jerk! Tippi, a butterfly looking fairy called a "Pixl", comes to help Mario and they make their way to the town of Flipside in the hopes of rescuing their friends and find out what Count Blech is up to.

Tutorial: The instructions of the game feel more integrated into the game, I think I feel that way because I'm used to the "stop and learn" tutorials like Yggdra Union. Anyway, the instructions are pretty easy and are built upon when you progress in the game. For example, Mario has friends called "Pixls" which each have different abilities associated with them. The first Pixl he meets, named Tippi, helps Mario identify important objects or characters in the game. The player must point the Wiimote at the screen and "point" at the object which will then highlight or appear red, which means it can be accessed or given more information. When Mario finds more Pixls to join him, he gains more abilities (Tippi is actually the only Pixl that is with you on the screen the majority of the time) like throwing objects, blowing stuff up, pounding the floor, etc. So it's up to the player to find out which one to use at what time, which is nice because it will go back and forth between Pixls.

Story/Characters: The main characters are already pretty established, the new characters are pretty funny, the brainless muscleman O'Chunks, the Shapeshifting Mimi, a jester named Dimentio, Natasia the secretary or assistant to Count Blech, and Count Blech himself who is bent on destroying the universe (of course!). The characters are built upon as the story progresses, and there is a second story that follows parallel to the main story, which gradually reveals itself. Neato.

Graphics/Cinematics: 2D with 3D aspects when you press the A button. This makes the game very entertaining, when you're stuck in the game, the answer is usually to "flip" into the 3D dimension. This aspect of the game not only moves the game along, but also provides a different perspective to the game, especially the remade levels from previous Mario games. The cinematics are pretty much the same as the gameplay, nothing too fancy, and it works.

Interface: Pretty good, straightforward, I like the option of the quick menu because if anyone had to move their right thumb to the middle everytime they changed Pixls they would probably get a bad cramp. The menus weren't cluttered and were clean and organized. The layout of the text was good too, nothing was cut off and the boxes/bubbles were filled well. There were some times where the dialogue boxes didn't fit quite right, because of the Japanese to English translation (like in manga translations) but they didn't hinder the gameplay or enjoyment.

Sound/Audio/Voice Acting: I actually like the music for the game, it's not annoying, and there are also some remixes of the older Mario songs. The audio is alright, the thing that irritated me the most was the constant beeping when you're down in HP, I found myself using whatever heals just to get out of hearing that sound. Ugh. Voice acting was just done in snippets, Mario doing the little "Oh yeah" like the other Mario games, but no talking, just text. That's not always a bad thing, they emphasize different parts in the dialogue through the spelling of words and the size of the text.

Gameplay/Controls: The game is normally played with the Wiimote turned horizontal, like a classic controller. When you want to use Tippi you can point the Wiimote to the screen, select objects that highlight in red and she can give you hints or information on them. The A button is to flip to the 3D world, button 1 is to use your selected Pixl, 2 is to jump and 1 & 2 together opens a quick menu (which I love as you change Pixls a lot). The + symbol opens the regular menu and the - symbol shows the button configuration. Oh and be careful about staying in the 3D world too long, you have a bar that gows down with all the time you spend in there, when it goes down you lose HP.

I really enjoy being able to use the Wiimote in a different way, I'm glad they didn't try to use the pointer too much. I also like the Pixls and how you gain a different abilities with each one that befriends you. However, it's a little strange about the RPG elements in this game, sometimes I forget you can level up as the enemies don't really take a lot of HP off when they hit you. This is overlooked though with all the other great qualties of the game, mainly the 3D aspect. There is also an option to gain points by shaking the Wiimote as you're jumping on enemies. This increases your score and is good for leveling up.

Replay value: Low to Medium, there are some things you can go back to in the passed levels, and you can collect cards or get the town cook to make you different things, but so far I don't know if I'll pick it up again any time soon.

Learning Curve: Easy

Pros:
+ Varied gameplay (Different Pixls)
+ Constant surprises (There were so many moments where I was caught off gaurd with the gameplay and just smiled)

Cons:
- Sound of low HP is like nails on a chalkboard
- Low storage space to hold things

Summary: I really enjoyed this game, the story the characters, the interactivity and switching between Pixls. The cons about this game are pretty minimal, and if anything are just me being picky, but they're more of a FYI for those who wanted to know.

Score: 9/10

Pictures from Amazon.ca

Tuesday, June 5, 2007

Yggdra Union: We'll Never Fight Alone GBA


YGGDRA UNION:
WE'LL NEVER FIGHT ALONE


Developer: ST!NG
Publisher: ATLUS
Released: November 2006
ESRB Rating: Teen
Multiplayer: No
Genre: RPG Strategy, with cards
Platform: GBA

Platform Reviewed on: GBA
Official Website: None for this game.
Hours played: Approx. 13 hours. At the Framm Granary, Battle Field 15.

Synopsis: You are in control of several different characters, the main characters are Princess Yggdra and Milanor, a stray thief. As you make your way through the game you obtain more playable characters like Durant the Knight and Nietzsche the Undine.

The main story is you are Yggdra trying to run away from the Empire and reclaim the Kingdom of Paltina. She makes a deal with Milanor to give her castle to him if he helps her. He agrees and they set out on a journey to save Paltina from the Empire.

Tutorial: There are several tutorials that are set up throughout the battles, usually in the beginning of the fight and they are mostly triggered when you select a card from your deck. They integrate the tutorials into the storyline so one of the characters explains the rules while the others ask questions about what they have just "learned".

Story/Characters: So far the story is good although it's not very engrossing. I'm finding myself mostly addicted to the gameplay. The characters are also common, a dutiful princess, a good-hearted thief, a loyal knight...

Graphics/Cinematics: 2D artwork, with the picture of the character showing up with their dialog. Cinematics is 2D artwork scrolling from top to bottom, like Sting's other game Riviera.

Interface: Very cluttered. I was really irritated with the interface because there were far too many menus and unnecessary/cluttered text. When the character is talking I don't understand why they need a sprite of the character, a 2D drawing, and a "now talking" text line under their name. It's just overkill. The select screens in the beginning of a battle can also be confusing, I'd suggest reading the manual but it's not very helpful.

Sound/Audio/Voice Acting: The music for the game is okay as well, there aren't any tracks that stand out in particular, but it's not bad. The sound effects are pretty typical too. No voice acting.

Gameplay/Controls: Here's the saving grace of the game, (or maybe it's because I love strategy RPGs).

The gameplay reminds me of a cross between Advance Wars and Fire Emblem. It's a top view of your characters as sprites, which you have to move around a map to complete certain objectives. Each of your characters have different abilities (associated with the cards selected) and weapon types (AKA their "Ace"). They are also in command of several units of the same weapon type (Yggdra is a Sword Maiden and therefore all the units with her are sword wielders). Each weapon type is subject to a weapon triad similar to Fire Emblem, where swords best axes, axes best lances, and lances best swords. There's a magic and long range triad too, I believe is melee (axe, sword, lance) bests arrows, arrows best magic and magic bests melee.

Each battle uses a different amount of cards, so depending on the characters you select that will determine what cards to select. There are also cards that can be used by all characters. Some cards have restrictions on them, so keep that in mind.

The way it works is you select a card (based on what you want to do), each card has a move number on it. The move number indicates how many spaces your *whole* party can move. You can move them separately but they all must add to that move number. If you want to attack an enemy you must move your character next to the icon you want to engage and form a "union". There are two different types of unions, male and female. Male unions are shaped in an 'X' in which the character is in the center of it. Any friendly combat units on the empty 'X' blocks will form a "union" and join your main character in battle. Likewise the female unions are in the shape of a + and the same rules apply. As the battles move on, the unions become more complicated. [edit 006/18/07]: Forgot to mention that you can only form a "union" once per turn.

The actual battling screen is interesting too, there's a power gauge at the top, which allows for different skills (depending on the cards) when you fight passively the bar fills up, likewise, aggressive fighting will use up the bar.

I like the way the different moves and tactical information is presented, they take the simple concepts then build on them which I think is more successful given the high learning curve.

One of my beefs with the gameplay is the fact that you can't determine the damage you're doing as you're battling. It displays the amount of units you have, but doesn't have a health bar or HP to see the progress. [edit 006/18/07]: I forgot to mention that there are symbols on the bottom in the center that indicates how much of a chance you have against your enemy (which can also be indicated by remembering the weapon triad). It's hard to remember the symbols though.

Replay value: Medium, if you lose certain battles you will play a different storyline. Also, if there are houses you've missed you might miss out on items.

Learning Curve: Moderate-Hard

Pros:
+ Unique and interesting battle system (unions, cards and weapon types)
+ Many variations for battling (female/male unions, weapon triads, aces)
+ Skill level increases steadily, information about battling is not thrown at you all at once

Cons:
- Interface to cluttered/hard to navigate
- Items for morale too sparse
- Hard to determine fighting when in battle

Summary: Not a bad game, especially if you want to try something different, but can be pretty frustrating with the high learning curve. If you can get past that and the interfaces, it's an overall solid game with unique gameplay.

Score: 8/10

Images from www.skizo.org


Tuesday, April 24, 2007

Final Fantasy Fables: Chocobo Tales DS


FINAL FANTASY FABLES: CHOCOBO TALES

Developer: H.A.N.D
Publisher: Square-Enix
Released: April 2007
ESRB Rating: Everyone
Multiplayer: Yes & WiFi
Genre: Adventure


[Edit: After reading the review in the April edition of EGM they mention the lack of "download play" for multiplayer, so I'll have to check on that when my friend comes back in May, we'll try out the multiplayer option and see if it's true.]

[Edit: 06/05/07 Well, I tried to play multiplayer with my friend when we went to NYC and it didn't work.

Official Website - An interactive 2D website with information on all aspects of the game. Has movie clips of gameplay and shows how you interact with the game.

Hours played: Approx. 6 hours, reached the tree in the forest and unlocked all but a few of the challenges in two of the books and three of the minigames.

Synopsis: You play as a chocobo who must save your friends from an
evil book that imprisoned them. Through a series of card battles and mini-games you have to find and save all the chocobos in the chocobo farm. The books consist of common fairy tales like "The Admantoise and the Cactuar" in place of "The Tortoise and the Hare" or "Titan and the Beanstalk" instead of "Jack and the Beanstalk".

Tutorial: None, they have instructions integrated into the gameplay, which is a staple with most Final Fantasy games. The beginning of the mini-games also have instructions on how to play, although they can be misinterpreted at times resulting in frustration. The card battling is also explained with terms and examples and you're able to practice with other characters.

Story/Characters: The story is simple, and appropriate for this game, you have to save your friends from bad guys through playing mini-games in enchanted books. You also see familiar characters like Cid and Shirma the white mage.

Graphics/Cinematics: 3D top down view, I immediately thought of Final Fantasy III when I started playing. It even has the drop down menu on the right side of the screen. No cut scenes, the whole story is in-game.

Interface: Clean, simple, and similar to the "blue FF7" screens. What I liked about it was it wasn't overly crowded, everything was visible. My only gripe would be in the card screen, selecting and creating new decks were troublesome at first.

Sound/Audio/Voice Acting: If you are a fan of the series you'll recognize many of the songs in the game. Both sound effects and songs has been sampled from previous FF games. There was no voice acting in the game.

Gameplay/Controls: Very good, the game is entirely by stylus. I didn't have any trouble with sensitivity or accuracy. I find it interesting though with the level of difficulty, this should not be marketed towards a younger audience, some of the mini-games are hard to accomplish (they are more complicated than Wario Ware, I'll have to check if they're more difficult than Raving Rabbids for DS later). I've also seen a lot of reviews complaining about the difficulty which causes a dilemma because to get better cards you have to unlock them in the harder versions of the mini-games.

Replay value: Medium, depending on if you unlock everything first, it will make you want to go back and unlock everything to get all the cards. The multiplayer also encourages replay through playing with friends.

Learning Curve: Easy-Moderate

Pros:
+ Uses many great Final Fantasy songs
+ Many different mini-games and ranging difficulties
+ Great interface and use of top screen (for maps, in-game cinematics)
+ Great graphics identical to Final Fantasy III for DS

Cons:
- Some mini-games are pretty demanding for the casual gamer
- Confusing instructions for the games & takes multiple tries to figure out
- Card battling system can be hard to get used to
- The card battles can get tedious

Summary: Hardcore fans of Final Fantasy who like mini-games will love this, I know it sounds obvious but you really do have to love challenging mini-games because that and card battling make up the entire game.

Score: 7/10




Some screens from the website

Wednesday, April 11, 2007

Touch Detective DS


TOUCH DETECTIVE

Developer: Success/Bee Works
Publisher: Atlusre-evaluate
Released: October 2006
ESRB Rating: Everyone 10+
Multiplayer: No
Genre: Adventure

Official Website - pretty good, has a lot of gameplay examples.

Synopsis: You play as a new "Touch Detective" named Mackenzie. Using the stylus you can navigate through areas and have her check out different sections of those areas. These can contain items/clues/people you can talk to that you must use to solve the cases you are given.

Tutorial: Yes, there is a very brief tutorial that you go through to get the basics. The main things you will do is search around tapping in different places on the screen, talking to people you meet, and collecting the items/clues you find. Taking a closer look at the clues will help you figure out what to use it for. You can then use them to solve the case. Yes, it's as easy as it sounds, in theory. But the actual gameplay can get annoying, more in the upcoming sections.

Story/Characters: The main story is Mackenzie must make a name for herself because she recently inherited the detective agency from her father. The characters have a cute but awkwardness to them. As the different characters interact with Mackenzie, you can see her thoughts on the top screen about what she's thinking at the moment (related or not). This feature can get annoying, mainly because you're looking up and down a lot, but you get used to it (or just ignore it). The other characters are also quirky, and tend to say lots of random things. However, they also say the same things over and over, which can get frustrating when you're tapping around and touch them by accident.

Graphics/Cinematics: Has an anime style to it, with chibi 2D illustrated cartoon characters. They are seen as 2D when speaking on the top screen, and 3D when on the bottom touch screen when you're looking around. The environments are great, they blend in well with the characters.

Interface: I was rather happy with the simple and clean interface. The menus were easy to navigate through and made sense but sometimes there were too many option screens which can get tedious. I think a storybook orientation like that of Hotel Dusk and Brain Age would have worked well with this game, especially since you're a detective, and it can mimic you holding a notebook.

Sound/Audio/Voice Acting: No voice acting, but the music is very upbeat, it matches the style of the game.

Gameplay/Controls: Stylus with the option of using the d-pad, I find the d-pad to be better just because sometimes it registers better, but that kind of defeats the purpose of having a touch screen.

Replay value: None, I don't think I'll be trying to play this one again any time soon...

Learning Curve: Easy

Pros:
+ Easy Interface
+ Great anime visuals (Quirky, interesting characters, nice looking environments)

Cons:
- Character talking on top screen while they're talking on bottom
- Better to use the D-pad in some cases
- You end up tapping the touch screen blindly in an attempt to move the story along
- Other character dialogue gets irritating after a while

Score: 4.5/10 [edit: I looked over my post again and realized that this game deserves a lot lower]


A screencap of the gameplay from the official website