Saturday, September 29, 2007

Finally!


(Fire Emblem pic from ign.com)
Hey all!

Lately since school, I haven't been able to get my hands on any games... until a couple days ago (see how long that lasted?) Anyway, I was able to play some DK: Jungle Climber, Taiko Drum (Japanese release) and Drawn to Life for the DS. I was also able to clock a couple of hours on the new GW expansion Eye of the North. I hope to at least provide quick reviews of a couple of them, very very quick reviews since I have to get to school to do my animations.

DK: Jungle Beat - (Game play time 15 min)
To sum it up, there is little difference between this version and the version for GBA (I haven't encountered any use for the stylus yet). The premise of this game is to be able to jump and swing your way through using hand holds and special jumps. Timing is key in this game as you rotate around hand holds aiming for various items and enemies.

Taiko Drum - (Game play time 25 min)
I love music games, and for a hand held version of the PS2 one I've played it's pretty addicting. You use two styluses and hit the picture of the drum on the touch screen. It plays like the one to the PS2, hit in the middle for the red circles and hit the sides for the blue ones. There are also classic 8-bit themes as well that you can play, but the other songs are all in Japanese because it's an import.

Drawn to Life - (Game play time 25 min)
A very innovative game that really utilizes the stylus and touch screen! I was pretty involved drawing all the little aspects of my world. You can draw what your character looks like, what the objects he/she interacts with and the background and people involved. So far so good! Hopefully this will lead to a full review!

Guild Wars: Eye of the North - (Game play time about 10+hrs)
So far I'm enjoying the expansion, there are a lot of little things that they've added like sound clips to some of the characters (which freaked me out at first because it was pretty loud) so it reminds me a little of Warcraft. Obviously they've added more skills and armor, they also have a hall of monuments, which is alright... I think I have to play this one a bit more or write reviews on the other ones....

Oh and in other game news, Fire Emblem for Wii looks awesome, gotta get around to finishing the one for GC O_o;;

Bye for now!

Thursday, September 13, 2007

Windsor McCay and Little Nemo: The Dream Master


So, the first week of school has come and gone and the work is starting to pile up! I actually just came home from school about half an hour ago, yeeesh. Anyway, it's fun times still (even though it's a lot of work) and I enjoy one class in particular, Animation history class!

Now I know, w-t-f, history? (No not Work Time Fun, lol) But it's more interesting than regular history, hell, it's more interesting than a lot of non-history things too! We learned about the father of Animation, Windsor McCay. He is responsible for making Animation what it is today. Just watching his animations made me want to animate and get better.
Winsor McCay (September 26, 1867(?) – July 26, 1934) was a prolific artist and pioneer in the art of comic strips and animation. His comic strip work has influenced generations of artists, including creators such as Moebius, Chris Ware, William Joyce, and Maurice Sendak. His early animated films far outshone the work of his contemporaries, and set the model to be followed by Walt Disney and others. His two best-known creations are the newspaper comic strip Little Nemo in Slumberland, which ran from 1905 to 1914, and the animated cartoon Gertie the Dinosaur, which he created in 1914.
I was surprised to find that he made Nemo in Slumberland! Why, you ask? Well, back in 1990 Capcom released a game called Little Nemo: The Dream Master for the NES. I remember playing that game and thinking how awesome the gameplay and storyline were so I was excited to find out the connection. Anyway, just being geeky, I thought that connection was pretty cool (well the game is based off the movie, based off the comic), now I want to get the old Nemo comics.

Oh, and in case you've never played the NES game, click here to see a video.

Monday, September 10, 2007

First week of school ZOMG!

So I've just had my first taste of Animation school and let me tell you, it is SO much work!!!! Aghhhh, but I'm having way more fun than when I was in Design! I don't know how much game playing I can do but I did manage to convince one of the other guys to bring in his PS2 and guitar hero! :D I gotta try the 80's version still but yeah, it was a nice icebreaker, the 2nd years came in and played :)

Anyhoo, still getting adjusted, it's been a year since I was in school and I anticipate a lot of work >.< so please be patient with me please!

Also, as mentioned before I might post some stuff about animation as well so just a heads up again :P

Later all!

Sunday, September 2, 2007

Yay for Guild Wars!

So I recently picked up my copy of the new Guild Wars expansion! As soon as I got home I installed it (and uninstalled Tabula Rasa because it won't work for me). I haven't been able to get too far into it just because it's the long weekend and my last chance to fully hang out with friends before I feel guilty about it because of school lol.

I also had a games night on Friday and played Big Brain Academy: Wii Degree, Mario Party 8, Guitar Heroes 1 & 2 and Taiko Drum. Big Brain was pretty fun but for some reason the multiplayer wasn't working how we thought it would (maybe we were doing something wrong) so we quit and played Mario Party 8.

I was also able to get Resident Evil 4: Wii Edition, just because I haven't tried the Gamecube version (I know, I know, for shame) and I've heard very good things about it, although I'm wondering how much time I'll have when school starts...

Anyway, I have to go to work soon, apparently since my Manager left and I was thinking of transferring, the Assistant Manager went crazy and canceled all my upcoming shifts... so yeah, that's fun times... Suffice to say I am going to transfer, especially after that, yeeesh.